bcapecci

Age/Gender: 16, Male
Location: Boston

Newgrounds Stats

Sign-Up Date:
3/7/08

Level: 6
Aura: Neutral

Rank: Civilian
Blams: 28
Saves: 49
Rank #: 68,187

Whistle Status: Normal

Exp. Points: 340 / 400
Exp. Rank #: 109,903
Voting Pow.: 4.69 votes

BBS Posts: 304 (0.47 per day)
Flash Reviews: 23
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

23 Reviews | 4 w/ Responses

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Score: 4
Pacman Avoider

"Poor scripting"

submission: Pacman Avoider
date: July 8, 2009

When your making an avoider the only thing that needs to be programmed is the collision detection. You need to make sure people don't cheat with MOUSE_LEAVE and do better collision. This can be done by upping the fps, thickening the hittest of walls (everything except the path should be untouchable) or using a projection system to see if the mouse is touching.

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Score: 9
Amorphous+

"Great game"

submission: Amorphous+
date: July 1, 2009

I dislike the game modes though... solo play doesnt always feel right, I think you need like a campaign like thing or at least something with levels. Regardless its fun. How do you make that preloader effect... I cannot find any masking tutorial that will teach it.

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Score: 4
Triometry

"Good structure but not great"

submission: Triometry
date: April 10, 2009

You have the basis for a game... now make one. Right now it's basically a geometry wars clone with poor controls. Music is average, not bad but I wasn't dancing to it and graphics are pretty. Make a second version and be a bit more original

April 10, 2009

Author's Response:

geometry wars?
this game looks nothing like geometry wars! Ö

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Score: 6
Commie Cannon

"laggy"

submission: Commie Cannon
date: July 20, 2008

i suspect fun but laggy

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Score: 10
Platform Racing 2

"wow"

submission: Platform Racing 2
date: May 23, 2008

one of best games on ng. love it. online paly is much improved. im still wondering how you guys programmed some stuff

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Score: 10
Starbound

"nice job woad."

submission: Starbound
date: May 21, 2008

2541872268222... beat that fools

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Score: 2
-Avoid-

"poor"

submission: -Avoid-
date: April 14, 2008

this is a poor game. really, you shouldn't submit 1st games to ng unless you have a god-given talent. i dislike because of the strange touch-sensitive physics, the ball not having true rotation, and your very small knowledge of collision detections. these things to fix are like 50 lines of code and not implementing them made for a bad experience. 1/5

April 14, 2008

Author's Response:

Thanks for the review. I know that you are calling me stupid, but I'm not going to have a fit like many babies on Newgrounds do when they get a bad review. I'm a lot better now, though, and fixed the collision detection.
Again, thanks for the review.

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Score: 9
Thing-Thing 4

"steller game"

submission: Thing-Thing 4
date: April 4, 2008

amazing graphics man, keep up the good work. try to make the next one in as3 and remember to take out unnecessary code becaus ethe game gets really laggy... through rarly unplayable.

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Score: 3
Super Smash Flash

"its not very good"

submission: Super Smash Flash
date: March 31, 2008

unorigional... also the new super smash ispired game is coming out. thatll kick the crap out of this. blam it and make way for the new game which you can see in alpha testing

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Score: 5
BioLabs: Outbreak!

"very cool"

submission: BioLabs: Outbreak!
date: March 27, 2008

nice at the beginning but then i was like wtf you die when you run out of antitode? you should have a low antidote warning!

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